Student Projects

From Game Technology Lab

(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
We have student project every year as part of the Bachelor and Masters programs here in Gjøvik
We have student project every year as part of the Bachelor and Masters programs here in Gjøvik
-
===2010 Autumn===
+
===2011 Spring===
Masters
Masters
* Hanne Fagerjord Karlsen, [[EEG and Brain Wave Training]] - This project is looking at the difference between training using physical objects (Lego Robot) vs the virtual object on screen.
* Hanne Fagerjord Karlsen, [[EEG and Brain Wave Training]] - This project is looking at the difference between training using physical objects (Lego Robot) vs the virtual object on screen.

Revision as of 18:59, 10 February 2011

We have student project every year as part of the Bachelor and Masters programs here in Gjøvik

2011 Spring

Masters

More TBA

2010 Spring

Masters

  • David Asterud - Augmented Reality interfaces for cooperative learning

Bachelor

2009 Autumn

Game Programming

  • Super-colliding Super-collector - a multiplayer game within the subattomic world of the atom.
  • Balloon Madness - a platform like game where the world is made of balloons and death comes in the shape of a sharp pin.
Personal tools