Student Projects
From Game Technology Lab
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===2011 Spring=== | ===2011 Spring=== | ||
Masters | Masters | ||
- | * Hanne Fagerjord Karlsen, [[EEG and Brain Wave Training]] - This project is looking at the difference between training using physical objects (Lego Robot) vs the virtual object on screen. | + | * [[Hanne Fagerjord Karlsen]], [[EEG and Brain Wave Training]] - This project is looking at the difference between training using physical objects (Lego Robot) vs the virtual object on screen. |
* Øyvind Larsen Nygård - [[EEG and Games Feedback]] | * Øyvind Larsen Nygård - [[EEG and Games Feedback]] | ||
Current revision as of 10:25, 30 March 2011
We have student project every year as part of the Bachelor and Masters programs here in Gjøvik
2011 Spring
Masters
- Hanne Fagerjord Karlsen, EEG and Brain Wave Training - This project is looking at the difference between training using physical objects (Lego Robot) vs the virtual object on screen.
- Øyvind Larsen Nygård - EEG and Games Feedback
More TBA
2010 Spring
Masters
- David Asterud - Augmented Reality interfaces for cooperative learning
Bachelor
- Alien Distruction - an Android OS 3D space based action game
- Mythphobia - a XNA 3D multiple perspective action adventure game
- VARG Arena - stadium entertainment using Augmented Reality
- Procedural Content - Using GPU hardware to generate procedural content in games
2009 Autumn
Game Programming
- Super-colliding Super-collector - a multiplayer game within the subattomic world of the atom.
- Balloon Madness - a platform like game where the world is made of balloons and death comes in the shape of a sharp pin.