Student Projects
From Game Technology Lab
We have student project every year as part of the Bachelor and Masters programs here in Gjøvik
2011 Spring
Masters
- Hanne Fagerjord Karlsen, EEG and Brain Wave Training - This project is looking at the difference between training using physical objects (Lego Robot) vs the virtual object on screen.
- Øyvind Larsen Nygård - EEG and Games Feedback
More TBA
2010 Spring
Masters
- David Asterud - Augmented Reality interfaces for cooperative learning
Bachelor
- Alien Distruction - an Android OS 3D space based action game
- Mythphobia - a XNA 3D multiple perspective action adventure game
- VARG Arena - stadium entertainment using Augmented Reality
- Procedural Content - Using GPU hardware to generate procedural content in games
2009 Autumn
Game Programming
- Super-colliding Super-collector - a multiplayer game within the subattomic world of the atom.
- Balloon Madness - a platform like game where the world is made of balloons and death comes in the shape of a sharp pin.